SỬ DỤNG TRÒ CHƠI KAHOOT ĐỂ HỌC TỪ VỰNG: NGHIÊN CỨU TẠI MỘT TRƯỜNG ĐẠI HỌC Ở VIỆT NAM

Phạm Ngọc Thạch1,, Dương Thị Diễm1
1 Trường Đại học Hà Nội

Nội dung chính của bài viết

Tóm tắt

Nghiên cứu này tìm hiểu hoạt động sử dụng trò chơi Kahoot để dạy học từ vựng tiếng Anh cho sinh viên ở một trường đại học ở Việt Nam. Sử dụng phương pháp nghiên cứu kết hợp định lượng và định tính, nghiên cứu thu thập dữ liệu khảo sát và phỏng vấn từ 53 sinh viên năm thứ nhất. Kết quả nghiên cứu cho thấy việc sử dụng Kahoot để học từ vựng mang lại hứng thú cho người học cho dù sự tham gia của họ không ổn định trong quá trình thử nghiệm. Trò chơi Kahoot giúp tăng cường sự tham gia, tương tác, tập trung, ganh đua và động lực học tập nói chung, học từ vựng nói riêng, đặc biệt là khả năng nhớ từ. Nghiên cứu đưa ra một số đề xuất về việc lồng ghép các trò chơi kỹ thuật số vào việc dạy học nhằm thúc đẩy động cơ học tập và duy trì sự tham gia của sinh viên tốt hơn.

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